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Old 01-27-2012, 11:40 AM   #31
thulben
 
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Default Re: [DF 1, 2] Which Four PC Templates?

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Originally Posted by Kuroshima View Post
I would use a Mystic Knight and either a Saint or a Warrior Saint.
Mystic Knight and Saint variants are all well and good. However, the original premise of the thread was to only use the templates as presented in DF1.
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Old 01-28-2012, 12:50 PM   #32
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Default Re: [DF 1, 2] Which Four PC Templates?

What classes would you put into a 6 member party, this time using DF 1, 2, 3, & 4?
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Old 01-28-2012, 01:23 PM   #33
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Default Re: [DF 1, 2] Which Four PC Templates?

For a 6 member party with DF1-4, there are more options, but I'd go with:
* Scout
* Thief, Martial Artist, or Bard
* Cleric or Druid
* Wizard
* 2 Hitters (Barbarian, Swashbuckler, Knight, or Holy Warrior)

I don't really like the Sage or the Artificer, and I don't think they replace the Cleric or the Wizard.

With 6 people, there's a lot more room for variation in roles, and you can have stuff like a Holy Warrior that acts as healer and exorcist in place of the Cleric or Druid.
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Old 01-28-2012, 03:05 PM   #34
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Default Re: [DF 1, 2] Which Four PC Templates?

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Originally Posted by cadia134 View Post

What classes would you put into a 6 member party, this time using DF 1, 2, 3, & 4?
Perhaps ironically, when you open things up like this, the question of "What do they specialize in?" becomes a bigger deal. With four "basic" PCs, you can only just cover the fundamentals, and everybody will be busy enough to enjoy 1/4 of the spotlight time. When you move up to six and make room for fringe characters, though, you have room left over for weirdness . . . and the players of unusual PCs will still expect their even share of the spotlight time! So the party has to pick a specialty that plays to the strengths of their fringe types and roll with it. A few examples:
Magnificent Six (The Outdoorsmen): "Haunted woods? Orc-infested swamps? Fire-ant invasion? No problem! We'll track down the problem, fill it with arrows, and bring you its head!" Barbarian (outdoors melee specialist), Druid (outdoors magic specialist), Holy Warrior (deals with haunted woods, provides extra muscle and healing), Scout (outdoors missile specialist), Swashbuckler (fast runner and extra melee power), and Wizard (additional magical support, esp. with elemental spells and Mystic Mist).

Ocean's Six (The Blaggers): "Delvers are always bringing loot to town to sell. We don't have to visit dungeons for the best stuff – we just have to take it when the best warriors are off adventuring." Artificer (comes up with clever gizmos for bypassing security, breaks down loot into unrecognizable forms), Bard (master of disguise, lies, and manipulation), Martial Artist (can get into improbable places, and is deadly even when disarmed by guards), Swashbuckler (credible armed threat, when needed), Thief (opens locks, steals keys, defeats traps, etc.), and Wizard (deals with magical security, and provides Invisibility and such).

Six Six Six (The Evils): "Ultimate power can't be shared, but we can certainly cooperate in our efforts to find and pilfer the secrets of lost civilizations." Barbarian (huge thug, for intimidation value), Evil Cleric (expert on evil religion), Scholar (researches evil artifacts, magic, etc. and instantly "learns" evil magic from books), Thief (steals what's found, and what other delvers find), Unholy Warrior (general blackguard and expert on evil beings), and Wizard (expert on evil magic, liches, etc.).
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Old 01-29-2012, 05:23 PM   #35
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Default Re: [DF 1, 2] Which Four PC Templates?

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Originally Posted by Kromm View Post
Ocean's Six (The Blaggers): "Delvers are always bringing loot to town to sell. We don't have to visit dungeons for the best stuff – we just have to take it when the best warriors are off adventuring." Artificer (comes up with clever gizmos for bypassing security, breaks down loot into unrecognizable forms), Bard (master of disguise, lies, and manipulation), Martial Artist (can get into improbable places, and is deadly even when disarmed by guards), Swashbuckler (credible armed threat, when needed), Thief (opens locks, steals keys, defeats traps, etc.), and Wizard (deals with magical security, and provides Invisibility and such).
I must run this game.
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Old 01-29-2012, 08:21 PM   #36
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Default Re: [DF 1, 2] Which Four PC Templates?

A knight.
A bard.
An artificer with good combat skills.
A very eccentric cleric of a very chaotic god of messengers and rogues who has focused heavily on travel related spells.

In 1072 a crack commando unit was sent to prison by a royal court for a crime they didn't commit. These men promptly escaped from a maximum security dungeon to the Imperial City underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the DF-Team.
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Old 01-29-2012, 08:30 PM   #37
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Default Re: [DF 1, 2] Which Four PC Templates?

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Originally Posted by RyanW View Post
A knight.
A bard.
An artificer with good combat skills.
A very eccentric cleric of a very chaotic god of messengers and rogues who has focused heavily on travel related spells.

In 1072 a crack commando unit was sent to prison by a royal court for a crime they didn't commit. These men promptly escaped from a maximum security dungeon to the Imperial City underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the DF-Team.
I would definitely run that game. That's just fun.
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Old 01-30-2012, 06:32 AM   #38
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Default Re: [DF 1, 2] Which Four PC Templates?

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Originally Posted by RyanW View Post
A knight.
A bard.
An artificer with good combat skills.
A very eccentric cleric of a very chaotic god of messengers and rogues who has focused heavily on travel related spells.

In 1072 a crack commando unit was sent to prison by a royal court for a crime they didn't commit. These men promptly escaped from a maximum security dungeon to the Imperial City underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the DF-Team.
I do love it when a plan comes together.
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Old 01-30-2012, 03:47 PM   #39
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Default Re: [DF 1, 2] Which Four PC Templates?

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Originally Posted by RyanW View Post
In 1072 a crack commando unit was sent to prison by a royal court for a crime they didn't commit. These men promptly escaped from a maximum security dungeon to the Imperial City underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the DF-Team.
The A-Team is one of the best models for a RPG of any genre. I ran once with the A-Team idea with space marines.

(PS: It's "up their anis.")
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Old 01-30-2012, 05:30 PM   #40
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Default Re: [DF 1, 2] Which Four PC Templates?

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(PS: It's "up their anis.")
I guess it would be dative case, since it's indicating movement toward...

So now I can doubly complain about people who talk about octopi tentacles, since it wouldn't be octopi even if it was Latin, but octoporum. Awesome.
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