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Old 01-26-2012, 09:31 AM   #38
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: [TS] Slicing the pie, a question?

Quote:
Originally Posted by Kromm View Post
Done properly, this is somewhat slow and precise. The object isn't to rush, but not to get shot or grabbed. Moving quickly around corners is done when time is of the essence (bombs ticking, hostages dying, etc.), but that isn't the same maneuver. People trained to slice the pie will still move as if they were doing it and look where they're supposed to look – that's the power of training – but they'll be operating too quickly to be guaranteed the initiative if someone is waiting. In game terms, they'll be walking the same path but without a Wait against their enemies.
Allowing Wait and Step is a significant change to the dynamics of combat though! For example, it lets someone use Wait to close the distance with a longer weapon, instead of Evaluate or AoD. If this is supposed to be a general principle not a special case, it would have been proper to spell it out.

It also means that a "leading someone at gunpoint" situation gives the gunman a Wait, instead of allowing an uncooperative prisoner one turn to act before the gunman responds. That is a big mechanical change to a fairly common situation in fiction.
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