|
|
|
|
|
#1 | |
|
Join Date: Apr 2008
Location: Århus, Denmark
|
Quote:
But then again I often do ;) Edit: But only Step-and... not Move-and...? So it's still the slow method at 1 yd/sec. For a faster version it's just Move-and-Attack with the clause that the -2 for evaluating also allows you to not shoot if there are no targets. Of course you still need to roll Vision to spot the target in the first place. But the slow slice allows you to use Sighted Shooting or what? So the Reflex Sight is usable? And the fast slice only allows unsighted shots and hence only tactical lights and laser aimpoints?
__________________
Playing GURPS since '90, is now fluent in 4th ed as well. Last edited by Ultraviolet; 01-25-2012 at 09:35 AM. |
|
|
|
|
|
|
#2 | ||
|
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Quote:
Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 01-25-2012 at 10:24 AM. |
||
|
|
|
|
|
#3 |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Done properly, this is somewhat slow and precise. The object isn't to rush, but not to get shot or grabbed. Moving quickly around corners is done when time is of the essence (bombs ticking, hostages dying, etc.), but that isn't the same maneuver. People trained to slice the pie will still move as if they were doing it and look where they're supposed to look – that's the power of training – but they'll be operating too quickly to be guaranteed the initiative if someone is waiting. In game terms, they'll be walking the same path but without a Wait against their enemies.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
#4 | |
|
Join Date: Apr 2008
Location: Århus, Denmark
|
Quote:
But how is the timing against a Waiting and stationary target? The SWAT officer makes repeated Step-and-Waits around the corner, until he get LOS on a target. Assuming he maes his Per roll to spot the enemy, who shoots first? Both have a wait going, so do they roll for speed as normal? Is there any difference in the fact that the SWAT guy is moving and the other is stationary? I'd be tempted to give the stationary party a slight bonus to shoot first. Which is why this is best preceeded by a flash-bang grenade. However looking at TS p10 the box lists rules for "neither fighter has ready weapon" and "one party has ready weapon" - not "both have ready weapon"?
__________________
Playing GURPS since '90, is now fluent in 4th ed as well. |
|
|
|
|
|
|
#5 | |
|
Join Date: Jun 2007
Location: USA, Arizona, Mesa
|
Quote:
Both have a ready weapon is the 'combat is already in progress' case, and is resolved using the standard turn sequence. |
|
|
|
|
|
|
#6 | |
|
Join Date: Apr 2008
Location: Århus, Denmark
|
Quote:
A is the SWAT guy slicing the pie of a hallway corner B is the foul terrorist crouching behidn a desk with a Wait aimed at he corner. Sequence: B: Wait, opportunity fire at the corner A: Step-and-Wait, no target presents itself, nothing happens B: Still Waits A: Step-and-Wait, no target presents itself, nothing happens ...[this may go on for several seconds, until:]... A: Step-and-Wait, suddenly there is a target. BANG! B: Was actually waiting for this so: BANG! Now, since A was the one moving into LOS, is he the active party and shoots first? That sounds silly since B was Waiting for this very thing. Do you only now look at Basic Speeds to see who goes first? Odds are that the SWAT guy is highly trained and faster so he always shoots first. So what is the effect of B's Wait? TS p24 says you roll a quick contest *if neither chose a Wait manoeuvre*. But what if *both* did as in the example above? Would that be the same? Make a roll for speed? That seems fair. Sure, if only one guy was Waiting he shoots first.
__________________
Playing GURPS since '90, is now fluent in 4th ed as well. |
|
|
|
|
|
|
#7 |
|
Join Date: Oct 2004
|
You use Cascading Waits (p. MA108) for multiple fighters taking Wait. It's also modified by hip shooting and unsighted shooting in Fast-Draw situations, if applicable. As it says on TS24, it's a Contest of skill, but not necessarily Guns. If using Wait, you get bonuses for being faster, moving less, and having Combat Reflexes.
|
|
|
|
|
|
#8 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Sorry for the necro, but I'm interested in the situation as well. Here's what seems like an important nuance to me:
Quote:
Note that if it's a Step-And-Wait, then first A makes a Step, then A starts waiting for some condition to trigger an attack. So at the moment A shows up in B's FoV, A is not Waiting yet - merely Stepping in preparation to Wait. |
|
|
|
|
|
|
#9 | |
|
☣
Join Date: Sep 2004
Location: Southeast NC
|
Quote:
The mover would, I assume, take the same -2 penalty as a pop up shot if he shoots.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
|
|
|
|
|
#10 | |
|
Join Date: Jan 2006
Location: Central Europe
|
Quote:
It also means that a "leading someone at gunpoint" situation gives the gunman a Wait, instead of allowing an uncooperative prisoner one turn to act before the gunman responds. That is a big mechanical change to a fairly common situation in fiction.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|