Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Transhuman Space

Reply
 
Thread Tools Display Modes
Old 01-22-2012, 09:36 AM   #1
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Transhuman Space 2110, 2130, 2200

I'm starting to think about a THS campaign to run, someday. But I have this inability to run a setting "straight", I always want to do it differently in some way. An obvious way for THS is to move a little way into the future, and thinking about that led me to an idea about SF in general.

What you expect to happen is biased by your view of what's wrong now.

So I'm interested to know what people think are the problems in 2100 that may yield to socially acceptable technological developments, and if there would be enough motive/budget to attack those problems. Let's stay off improved uploading, OK? The sticky thread is just over that way.

An obvious one is faster computers and better AI design making AIs smarter and cheaper. What happens then?
johndallman is offline   Reply With Quote
Old 01-22-2012, 01:26 PM   #2
jalapeno_dude
e23 Speculator
 
jalapeno_dude's Avatar
 
Join Date: May 2009
Default Re: Transhuman Space 2110, 2130, 2200

Probably not what you're looking for, but Broken Dreams p. 12 mentions a "Countdown to the Singularity" clock--as of January 1st, 2100 the predicted date is March 10th, 2116 at 3:32 AM GMT. What if the date turns out to be correct? (Start the campaign at 3:30 AM, see what happens...)

See Transhuman Space p. 25 for a little more on THS and the singularity.
jalapeno_dude is offline   Reply With Quote
Old 01-22-2012, 02:22 PM   #3
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Transhuman Space 2110, 2130, 2200

"Singularity? Wow, that's just so 20th century. It was pre-millennial tension, based on the ideas that things which were easy then would stay easy; that people wouldn't learn to adapt faster, and that raw MIPS have much to do with intelligence. All wrong."

"Now, if you have a solution for the last, I know some people who'd be very interested, but I should warn you, they are currently very jaded with snake-oil salesmen."

Seriously, unless you have a really convincing story as to why the kind of step change that would produce a singularity would happen in THS, I'm going to assume that it won't.

The idea that it could be predicted 16 years in advance to the half-hour is ... about as plausible as the Jehovah's Witnesses claim that the world has already ended, but nobody has noticed.
johndallman is offline   Reply With Quote
Old 01-22-2012, 04:16 PM   #4
RogerBW
 
RogerBW's Avatar
 
Join Date: Sep 2008
Location: near London, UK
Default Re: Transhuman Space 2110, 2130, 2200

Side note first: I regard the Singularity as even more singularity-like than people give it credit for. To wit: from the inside, it just seems like more development along the same lines as before. It's only to people on the outside that it looks like a step change into incomprehensibility. As far as somebody from 1200AD looking through a futurescope is concerned, the singularity has already happened.

Anyway. AIs are gradually getting more intelligent. (And sarcastic.) And places that regard biohumanity as important tend to be places that are backward in other cultural respects as well. I see them gradually morphing into "proto-human sanctuaries" for the remaining people who'd rather die than upload (or regard the two as equivalent) Their children will probably leave, but medicine will keep them going for quite a while.

More intelligent AIs in greater numbers can outcompete biohumans in many niches. Why bother to put a human body on a vacuum cleaner ship when you can put a techspider there instead? Most humans upload to get back on an equal footing, or head for a sanctuary. The distinction between "SAI" and "uploaded human" becomes a matter of personality quirks and personal choice.

A key date: the first time two (or more) uploaded humans choose to bring an offspring into existence by purely digital means.

There have been hints at an AIs-vs-biohumans war. Frankly I don't see it lasting very long.
RogerBW is offline   Reply With Quote
Old 01-22-2012, 04:28 PM   #5
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Transhuman Space 2110, 2130, 2200

Uploaded humans would still be limited by their "natural" intelligence, and handicaps from needing sleep, to getting bored, imperfect memory, etc.
A human level A.I. is vastly superior to an uploaded human.
Flyndaran is offline   Reply With Quote
Old 01-22-2012, 04:34 PM   #6
RogerBW
 
RogerBW's Avatar
 
Join Date: Sep 2008
Location: near London, UK
Default Re: Transhuman Space 2110, 2130, 2200

Quote:
Originally Posted by Flyndaran View Post
Uploaded humans would still be limited by their "natural" intelligence, and handicaps from needing sleep, to getting bored, imperfect memory, etc.
A human level A.I. is vastly superior to an uploaded human.
My view: all those drawbacks are just human habits. An uploaded human still expects to forget things, to feel tired and sleep, to get bored faster than an SAI; eventually he'll grow out of those traits.
RogerBW is offline   Reply With Quote
Old 01-22-2012, 07:13 PM   #7
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Transhuman Space 2110, 2130, 2200

Quote:
Originally Posted by RogerBW View Post
My view: all those drawbacks are just human habits. An uploaded human still expects to forget things, to feel tired and sleep, to get bored faster than an SAI; eventually he'll grow out of those traits.
That goes against all that is known of human biology which is what is modeled so perfectly when uploaded.

Edit: perfectly ok for your games, but THS is geared as a more realistic setting than most Sci Fi.
Flyndaran is offline   Reply With Quote
Old 01-22-2012, 08:47 PM   #8
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Transhuman Space 2110, 2130, 2200

Quote:
Originally Posted by Flyndaran View Post
That goes against all that is known of human biology which is what is modeled so perfectly when uploaded.

Edit: perfectly ok for your games, but THS is geared as a more realistic setting than most Sci Fi.
TS already canonically includes modeling of brainbugs and other neurology-altering treatments in the same simulation spaces as Ghosts. This allows a gradual transition to virtual neurons that are maintained without sleep-like downtime, et al.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 01-22-2012, 09:37 PM   #9
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Transhuman Space 2110, 2130, 2200

Quote:
Originally Posted by jeff_wilson View Post
TS already canonically includes modeling of brainbugs and other neurology-altering treatments in the same simulation spaces as Ghosts. This allows a gradual transition to virtual neurons that are maintained without sleep-like downtime, et al.
That really depends on what you consider sleep is and what it does. Since the real world hasn't answered that, I guess nearly any game answer is like another.
But by definition "uploaded" brains are virtual neurons.
Flyndaran is offline   Reply With Quote
Old 01-23-2012, 01:42 AM   #10
David Johnston2
 
Join Date: Dec 2007
Default Re: Transhuman Space 2110, 2130, 2200

Quote:
Originally Posted by Flyndaran View Post
That goes against all that is known of human biology which is what is modeled so perfectly when uploaded.
i.
Eventually they'll lose interest in modelling their human parent and move on.
David Johnston2 is offline   Reply With Quote
Reply

Tags
future


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:22 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.