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#12 |
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Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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I was in the same boat around 1 year ago, I fleshed out my world, figured what would be where, and GMed a TL0-1 campaign where the layed the foundations of the worlds biggest empire.
Then now im GMing a campaign in the golden age of said empire while another empire rose to a similar power level on the other side of the inner sea continental scale conflict is only a question of time and the PCs are the elite of the elite (super prodigious mages, a prince, other 300+ pts characters) After this campaign ends, if they succeed they will start a culture of freedom and magic throught the known world, until a huge comet hits the moon a few centuries from now and starts a chain of events that destroys many civilizations and weaken some forms of magic for a many decades. And this "post apocaliptic" world is the end product im looking for, its supposed to be a normal TL3-4 world (with places far bellow) knowledge of magic but limited, and most of the awesome stuff has been lost with the old empires, and tons of dungeons and old lores to be explored. I figured if I GMed several campaigns in several ages, I would have a world with much richer history in the end, and so far its working |
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| Tags |
| campaign settings, gm advice |
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