|
|
|
#1 |
|
Join Date: Dec 2007
Location: Brooklyn, NY
|
Regeneration has the modifiers Heals Radiation (+40%) and Radiation Only (-60%), both of which heal rads and remove even "permanent" rads.
Any thought or ruling on what it should be worth if it didn't heal the normally permanent "10% of the original dose [that] never heals" (p. B435)? And I guess as an aside, what the cost should be if a character has a normal healing rate for radiation (no regen) but can heal all of it (no 10% permanent rads)?
__________________
-JC |
|
|
|
|
|
#2 | |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Quote:
Probably I'd just go with 8 points (same as regeneration(slow)). |
|
|
|
|
|
|
#3 |
|
Join Date: Jun 2007
Location: USA, Arizona, Mesa
|
No idea on your other question, but this one I've charged as a Perk (usually with a little bonus tossed in besides), which seems eminently fair when Regeneration (Slow; Radiation Only) is only 4 points. Keep in mind that this does still include the thirty-day delay on radiation starting to heal — I'd charge another point to negate that too.
|
|
|
|
|
|
#4 | |
|
Join Date: Aug 2007
|
Quote:
This really is a _lot_ less useful than the version that heals permanent Rads. What I'd probably really do is tell a player not to waste even a couiple of pts doing it.
__________________
Fred Brackin |
|
|
|
|
![]() |
| Tags |
| healing, radiation, regeneration |
|
|