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#1 |
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Join Date: Jul 2007
Location: One Mile Up
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As it happens, my PC actually has a 500-point wolf Ally in our high-powered DF game, which just completed Season 2 / Episode 2 yesterday. It's pretty ridiculous, gotta say. We started out by giving it human-level intelligence and skills comparable to a PC, then made it the size of a small horse, and still had a couple hundred points left over for outright magic powers (it's a "spirit guide" / "totem animal" with stuff like at-will Insubstantiality, Invisibility vs substantial, etc).
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#2 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
Of course they can use Deceptive Attack, Feint, flanking, etc. but generally there is a steady chance of effectively self-inflicted injury. So how does your 500 point wolf avoid that?
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#3 | |
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Join Date: Jul 2007
Location: One Mile Up
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Quote:
The plan is mostly the stuff you listed (I traded out the GM-suggested Defensive Luck for obscene Brawling to enable more reliable defense penetration with Deceptive Attacks), and having it act like the smart one and let the PC be the meat shield against armed targets. Also, we've fought monsters that don't use weapons about half the time so far in this campaign (yes we carve them up easily, but they usually either have insane HP or numbers), so it should be good to go against those. All else fails, it can go Insubstantial until it Regenerates. |
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#4 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Terror attacks?
The largest dog was over 300 pounds of solid muscle and bone, so it should be theoretically possible for a wolf to hit that. |
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#5 |
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Join Date: Feb 2009
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150% Ally for a 300pt Herbalist 'I raised Fluffy from a puppy on a diet of lean meats, and love, strength and invulnerability potions' being the general idea
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#6 | |
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Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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Quote:
I really hate that I can't use unarmed 'monsters' in DF.... I get really bored of having to use Orcs as monsters just because they have Parry and Block scores. I allow this advantage to all NPC Monsters and DF Allies. PCs have to live without it, because I haven't figured out how to keep Judo Throws and Arm Locks from becoming imbalancing with it present. |
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#7 |
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Join Date: Oct 2004
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Agreed. Thus you need Perk (Rules Exemption): Unarmed attacks are treated as weapons for melee combat purposes.
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#8 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Umm given there is an advantage to turn you limbs into Strikers, That ISN'T a valid use of that perk.
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#9 |
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Join Date: Oct 2004
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No, I don't think a striker is the right build for a claw on a hand. According to MA, that's more for hitting with a forehead or something. It may a be a stretch to use a Rule Exemption, but it's really up to the GM to allow such a thing anyway.
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#10 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Got read MA. p47 Striker (Limb)
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| Tags |
| dungeon fantasy, statting |
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