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#21 |
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Join Date: Feb 2008
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I need to look over the creatures in this adventure and pick out appropriate mana organs to harvest! Hind knees of a bounding tortise for jumping potions sounds like fun.
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#22 |
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Join Date: Sep 2010
Location: Cedar Falls, Iowa
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I've done a quick skim of it and, so far, like what I saw. I might adapt it for a more serious fantasy offering (maybe setting it on Banestorm's Yrth?) if I can find some folks who'd actually be interested in playing something other than Pathfinder/D&D, though maybe it'd be a good way to introduce them to over-the-top dungeon action ala GURPS. I'm particularly happy with Riggsby's formula for figuring out how many foes the party encounters at any given point.
Currently I'm wondering: is this the basic formula that Kromm and Co. want most, if not all, future adventure offerings (whatever the genre) to use? Is this the example players want to see any future GURPS adventures follow? |
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#23 | |
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Join Date: Jun 2006
Location: Spain —Europe
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Quote:
. . .There is a number of DF rules and concepts that —to my mind, and with some tweaking— are useful for more serious genres and less straitjacketed ways of role playing, and perhaps that is also partly true in this adventure module. (*) My initial enthusiasm for the DF line has been declining in favor of the "usual" non-DF GURPS approach.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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| adventure, dungeon fantasy |
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