Re: GURPS DF adventure
I've done a quick skim of it and, so far, like what I saw. I might adapt it for a more serious fantasy offering (maybe setting it on Banestorm's Yrth?) if I can find some folks who'd actually be interested in playing something other than Pathfinder/D&D, though maybe it'd be a good way to introduce them to over-the-top dungeon action ala GURPS. I'm particularly happy with Riggsby's formula for figuring out how many foes the party encounters at any given point.
Currently I'm wondering: is this the basic formula that Kromm and Co. want most, if not all, future adventure offerings (whatever the genre) to use? Is this the example players want to see any future GURPS adventures follow?
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