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Old 01-13-2012, 11:14 AM   #11
Refplace
 
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Default Re: GURPS DF adventure

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Originally Posted by GnomesofZurich View Post
Bought it, haven't read it cover to cover, but I'm happy with it. There's a bunch of useful material that can be used again, including NPCs, henchmen and monsters.
Congratulations! On the baby

Money is tight so have not bought it yet, spent my limited budget on Social Engineering this week. But it looks really good from the preview and a lot more interesting then I thought.
Definitely on my list because it has cool new stuff and appears widely usable.
The turtles would have sold me on it alone :)

Quoted the wrong part so not clear I was congratulating you on the new addition.

Last edited by Refplace; 01-13-2012 at 11:24 AM.
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Old 01-13-2012, 11:17 AM   #12
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Default Re: GURPS DF adventure

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Originally Posted by Rev. Pee Kitty View Post

Kromm usually puts up a official thread for new products, but sometimes doesn't have a chance to do so on Thursday and it goes up Friday instead. That's not a bad thing, really, because it then coincides with the e23 email announcement.
And sometimes, Kromm feels crappy and falls behind. I've been under the weather since December 20 . . . sorry! The official thread is now up here.
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Old 01-13-2012, 11:18 AM   #13
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Default Re: GURPS DF adventure

One of the things that I find will get most use in my games is the hireling stats. Really, you get a bunch of them, and you only need to fudge it a little to add salaries!
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Old 01-13-2012, 11:52 AM   #14
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Default Re: GURPS DF adventure

For the penultimate room of the dungeon crawl, may I suggest downloading and printing out (or displaying on your laptop or tablet) one of the following?

http://upload.wikimedia.org/wikipedi...nterior_02.jpg
http://upload.wikimedia.org/wikipedi...chin_Crypt.jpg
http://upload.wikimedia.org/wikipedi...ice_Sedlec.JPG
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Old 01-13-2012, 11:56 AM   #15
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Default Re: GURPS DF adventure

I like the "Do Not Touch" sign in the first . . . that's about right! The last one is far too bright and airy, though. ;)
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Old 01-13-2012, 12:06 PM   #16
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Default Re: GURPS DF adventure

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Originally Posted by Kromm View Post
And sometimes, Kromm feels crappy and falls behind. I've been under the weather since December 20 . . . sorry! The official thread is now up here.
Get well! I'll ask Tebow to dedicate his game to your speedy recovery!

-----

AWESOME stuff... 62 sales when I checked earlier this morning. Perhaps a sign that we can eventually expect MORE adventures? The portability is quite nice. As are the additional monsters. Even the rivals are good, though the henchthings are way useful! And that's without running the adventure! Going to finish reading it today...
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Old 01-13-2012, 12:15 PM   #17
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Default Re: GURPS DF adventure

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Originally Posted by Kromm View Post
I like the "Do Not Touch" sign in the first . . . that's about right! The last one is far too bright and airy, though. ;)
This Portuguese one has mastered the art of dramatic lighting, clearly :)

http://upload.wikimedia.org/wikipedi...ne_Chappel.JPG

The Cappuchin crypt is another with figures :)

http://upload.wikimedia.org/wikipedi...Cappuccini.jpg
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Old 01-13-2012, 12:24 PM   #18
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Default Re: GURPS DF adventure

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This Portuguese one has mastered the art of dramatic lighting, clearly :)

http://upload.wikimedia.org/wikipedi...ne_Chappel.JPG

The Cappuchin crypt is another with figures :)

http://upload.wikimedia.org/wikipedi...Cappuccini.jpg
These are beautiful images!
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Old 01-13-2012, 12:51 PM   #19
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Default Re: GURPS DF adventure

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Originally Posted by Kuroshima View Post
One of the things that I find will get most use in my games is the hireling stats. Really, you get a bunch of them, and you only need to fudge it a little to add salaries!
Or reduce the quality of the swords to cheap, add a template and a prefix, then you have a foe.
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Old 01-13-2012, 01:08 PM   #20
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Default Re: GURPS DF adventure

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Originally Posted by Kromm View Post
I like the "Do Not Touch" sign in the first . . . that's about right! The last one is far too bright and airy, though. ;)
In the context of the thread, I think that reads less "Do Not Touch" and more "Beware: Guillotine Trap." :D
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