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#27 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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As the co-author of a whole book on killing stuff in GURPS, and as someone who originally converted from D&D because of the GURPS combat system, I can tell you that it's not. It's more geared towards detail than abstraction - defenses are rolled, not subsumed into AC or to-hit reducing actions, hit locations have a damage effect, each blow is one blow not a single telling blow, HP are actual ability to suffer real damage not a combo of that and luck and divine blessings and other stuff, etc. Some of those abstractions changed from edition to edition in D&D, but abstractions remained. GURPS tends to err on the side of details.
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As others suggested, if you want out-of-the-box hack-n-slash, look into Dungeon Fantasy. It's what it's all about.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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| Tags |
| combat rules, gurps |
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