Re: Limit Breaks in GURPS
You're right. It's something I have to think about. I want the psi to be a useful tool in their arsenal... so I don't want this limit break idea to change psi enough that it's a pain. I might not use it at all. It's why I'm posting here on the forum about it. I'm trying to get thoughts about it before trying to implement it in the game. If it's too clunky or complex... I don't want it there. And I don't want to have to make all psi use cost fatigue just to get the "limit break" idea to work.
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