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#1 |
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Join Date: Feb 2007
Location: New York City
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Yes. I see that. Ofcourse, that is the exact replay of the conversation in my head whitch promped me to post here on the forum. :)
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#2 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
If you're looking for a hard answer, you'll want to PM RPK or Kromm.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#3 |
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Join Date: Feb 2007
Location: New York City
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yeah, Looks like I will have to. I was hoping for a forum consensus.
Thanks for you help DC. |
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#4 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
Grapples are assumed to be two handed in GURPS and I think that is why they take half the penalty to hit. Becasue your trying to wrap a target rather then hit it directly. So it coulbe because your trying to hit with two limbs or just a bonus for the wrap effect. EDIT: Note that further support of that rationale is that an extra arm gives a similar bonus. +2 to grapple for each extra arm. Last edited by Refplace; 01-11-2012 at 12:30 PM. |
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#5 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
I think you hit it fully above (bolded). Doug
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#6 |
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Join Date: Nov 2008
Location: Yukon, OK
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Good, that was my preferred reasoning anyway :)
I can see both lines of thought but your right about the one handed penalty thing. The wrap is cleaner though and wont require a whole rework of extra limbs in grappling combats. |
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#7 |
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Join Date: Feb 2007
Location: New York City
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I PM'ed Kromm my original post (pretty much) & this was his answer...
Weapons use the hit locations for striking. The special, easier penalties for grappling are meant to reflect using the entire body to systematically engage the target over the attacker's entire turn. Smacking the target with a weapon bears little semblance to that; really, the difference between entangling and lashing for damage is mostly that of connecting with a slightly different piece of the weapon. The motions are almost identical. The same logic applies to Hook, which does explicitly state "standard hit location penalties." |
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#8 |
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Join Date: Aug 2007
Location: Vermont, USA
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| Tags |
| hit locations, martial arts |
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