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#12 |
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Join Date: Dec 2011
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Quote:
I feel you are missing some of the requirements and counting them as additional bonuses with regard to the first spell. Not so. I see the requirements, I just don't seem to think that they are worth as much as you seem to think they are. Regarding the revised Slow Consumption spell, I also included a 1 minute casting time. If someone can be restrained for 1 minute, in all liklihood they can be restrained for 10 minutes. I don't understand what you mean by "looking at the damage done as a penalty is not correct." The spell had better cause some damage, or else it wouldn't be a very good threat. The purpose seems to be that the subject will die if the spell continues long enough, and for that it needs to do damage. The additional things you pointed out - floating death checks and spells that outlive the caster - make the original version get the veto from me. Spells that have a life of their own are enchantments and require much more time and energy then we're talking about here. The touch spell costing twice what Deathtouch does is not enough, in my opinion. That's why I proposed an increase. You'll notice that Magic has no spell like that one -- a battle spell that harms the target and heals the caster at the same time. There is a reason for that: such a thing is incredibly powerful in combat and easily abused. The third spell does not, as I realized, duplicate the Winged Knife spell. The original spell description stated that it merely returns a weapon that has been thrown to the hand of the thrower once. Other than the infalibility of the return, I think that spell is a good one. I wish other GMs would chime in on this, as I'd be interested to hear what others have to say. Perhaps you (Thom) could message Krom, Kitty or Bill Stoddard and get a well-experienced opinion. I think the spells I proposed are balanced and the originals are not balanced, but that's merely the opinion of one person. So I say it again: if the GM allows it, it's OK. |
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| magic, new spells |
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