|
|
|
#9 |
|
Join Date: Nov 2008
Location: Yukon, OK
|
Lot of interesting ideas.
I am thinking of using a Greater create effect on magic as a seal or perhaps a "Transcendent" effect which is to Greater what that is to Lesser. That lets the item exist and not count as a charm or active spell. It also protects the item from normal counter spells, to disenchant the item would also requires the Transcendent effect. Additional thoughts. Use Lesser Magic to create and move magic into an ER for the item. Transcendent to seal it. You can recharge it with a simple Ritual using lesser magic. Use Lesser Magic and Mind to create dedicated controls to let people cast spells using the item. They can power it off its ER or normally. Craft magic I like but Thaumatology doesn't give us much to work with. Combined with RPM or path/book you could say that each days work making the item counts as a day accumulating energy. 1 roll per day or maybe jsut 1 point of energy per day which would match Slow and Sure default magic system. You could just say that high skill counts as a path for that purpose and it would be pretty limited. For complicated items you would want to use actual rituals but you could just pump the energy in over time and let fate decide. |
|
|
|
| Tags |
| magic item, magic item creation, ritual path magic |
|
|