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#2 |
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Join Date: Oct 2007
Location: Vermont
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First off, I wouldn't give him both Boxing and Brawling. It makes sense for some concepts, but there's a lot of overlap in utility, so it will end up being a waste of points.
I would, however give him a couple points in Wrestling or Judo if hand-to-hand combat will be a factor. A pulp hero will probably have Acrobatics, too. (Not because they're flipping around or tumbling, but because they're falling from great heights, swinging on ropes, walking across precarious ledges, etc...) Combat Reflexes is a must have, and one of the best possible uses of 15 points. High Pain Threshold is a great value as well, and highly appropriate for action heroes. He doesn't seem to have very many IQ based skills, consider dropping it to 10 and raising Per and Will back up. Charisma's great, but you should have an influence skill (other than intimidation) to get the most out of it. I suggest Sex Appeal (to take advantage of your high HT, and mad-scientist's beautiful daughters). Consider giving him an appropriate Talent. Pulp heroes were often among the best in the world at something (pilots, scientists, etc...)
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