Quote:
Originally Posted by Sniperkitty
So how else do I (or you) reward players? how do you yourself make sure not to give a gift that is worth much more than you expected?
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I start low with points and high with loot. You can't take away points, but can always give them power-ups later, and you can always destroy (confiscate by police/fall over cliff edge/captured by enemies) gear you've given out.
My general guideline is 2 CP per session, plus an extra for any of exceptional roleplaying, badassery, or being entertaining, and generally roughly an extra 5 at the end of any sort of mini-arc or major goal accomplished.