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Old 01-09-2012, 05:34 PM   #1
MisterO
 
Join Date: Jan 2012
Default Help with making a Pulp/Supers character

Hello, I am new to GURPS and I am trying to build a character for my brother. He wants me to make a sort of Super-Pulp character. Think Doc Savage or Indiana Jones but with superpowers.

The hero, Mister Divine, is going to be a former soldier and "Man of the World" in the late 1930's. His powerset is going to be a Kinetic or Inertia Control power only affecting himself. I'm going to hold off on those more extraordinary advantages until later.

I am having trouble figuring out where to points for his skills and what possible advantages/disadvantages he should have. I have been using GURPS Lite to sort of block-out what skills, advantages, disadvantages and stats the character will have.

The books I have available (all 4th edition) are: Characters, Campaigns, Powers and Supers.

Here is his character sheet so far:

Mister Divine

ST 13 [30] DX 11 [20] IQ 11 [20] HT 13 [30]
HP 13 Will 11 Per 11 FP 13
Basic Lift 34 lbs. Basic Speed 5.75 Dodge 8 Basic Move 5
Damage 1d/2d-1

Skills:
Area Knowledge (Baltimore, MD)
Boxing
Brawling
Climbing
Driving
Escape
First Aid
Guns (Pistols)
Guns (Rifles)
Guns (Submachine guns)
Hiking
Intimidation
Interrogation
Law
Lockpicking
Stealth
Streetwise

Advantages:
Daredevil [15]
Charisma 1 [5]
Fearlessness 3 [6]

Disadvantages
Bad Temper -10
Impulsiveness -10
Pacifism (Cannot Harm Innocents) -10
Sense of Duty (United States Government) -10
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Tags
build advice, character concept, supers


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