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Join Date: Jan 2012
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Hello, I am new to GURPS and I am trying to build a character for my brother. He wants me to make a sort of Super-Pulp character. Think Doc Savage or Indiana Jones but with superpowers.
The hero, Mister Divine, is going to be a former soldier and "Man of the World" in the late 1930's. His powerset is going to be a Kinetic or Inertia Control power only affecting himself. I'm going to hold off on those more extraordinary advantages until later. I am having trouble figuring out where to points for his skills and what possible advantages/disadvantages he should have. I have been using GURPS Lite to sort of block-out what skills, advantages, disadvantages and stats the character will have. The books I have available (all 4th edition) are: Characters, Campaigns, Powers and Supers. Here is his character sheet so far: Mister Divine ST 13 [30] DX 11 [20] IQ 11 [20] HT 13 [30] HP 13 Will 11 Per 11 FP 13 Basic Lift 34 lbs. Basic Speed 5.75 Dodge 8 Basic Move 5 Damage 1d/2d-1 Skills: Area Knowledge (Baltimore, MD) Boxing Brawling Climbing Driving Escape First Aid Guns (Pistols) Guns (Rifles) Guns (Submachine guns) Hiking Intimidation Interrogation Law Lockpicking Stealth Streetwise Advantages: Daredevil [15] Charisma 1 [5] Fearlessness 3 [6] Disadvantages Bad Temper -10 Impulsiveness -10 Pacifism (Cannot Harm Innocents) -10 Sense of Duty (United States Government) -10 |
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| Tags |
| build advice, character concept, supers |
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