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#24 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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It isn't all about physical stuff that the characters have. Let them feel they matter in other ways.
They can gain reputations, rank,or other social advantages; many of those can be given them by NPCs who are grateful to them. To make those interesting, the GM has to play their effects: Alice, who is married to the Duke's second son, and has thereby gained +2 Status, should always be treated much more politely by NPCs than Bob, who is a notorius drunkard (-2 reputation). But to make that matter, the GM actually has to have the NPCs act that way. They can also do things that matter: avert wars, or win them; drive out monsters and thus provide rich new farmlands; all sorts of things that are more worthwhile than just killing monsters and taking their stuff. But the GM has to make it feel worthwhile, in a fantasy game. |
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| Tags |
| dungeon fantasy, magic item creation |
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