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Old 01-09-2012, 11:57 AM   #11
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Loot in GURPS??

Quote:
Originally Posted by Sniperkitty View Post
5. I don't know whether i should give my 135 point starting players one of those backpacks to start with, or wait till 200 points, or 250, or ... you get my point. at what level is a certain item appropriate? THAT'S the biggest thing i need help with.
That is simply not a decision the game system has an opinion about. It depends on the world, and the style of the campaign, not the game system. Because GURPS tries hard to be both "generic" and "universal", as opposed to D&D's firm dedication to a particular style of fantasy game, the core rules don't have answers to question like that.

An even deeper issue is that GURPS doesn't have a concept like character levels. You can't say "250 points is about like 7th level D&D", any more than you can say "All 40 year old Americans drive cars worth between $15,000 and $25,000". Some can't drive, some drive cars worth a lot less, and some worth much more. A GURPS 250 point TL10 catgirl bioroid from the Mars of Transhuman Space won't be able to do much in a D&D world, and a D&D magician won't be able to breathe, let alone do any magic, on the Mars the catgirl is from.
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dungeon fantasy, magic item creation


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