Quote:
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Originally Posted by MA65, Arm Or Wrist Lock
Rolls to inflict damage are completely passive and don’t
count as attacks. [ . . . ] If you decide to throw him using the lock, this does
count as an attack; see Throws from Locks (pp. 118-119).
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This is an important (and puzzling, to me!) point. Since this does not depend on attacks, it has to be timed based on something, and turns will do just fine. No problem here. However,
Quote:
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Originally Posted by MA65
If he fails to break free on his next turn,
you may try Arm Lock on your next turn, just as if you had
parried his attack.
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This causes problems, because a Parry does
not necessarily happen on the different turn as the attack. An example would be a Wait (until my opponents attack fails thanks to my parry), then Arm Lock or Judo Throw.
Interestingly,
Quote:
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Originally Posted by MA67, Armed Grapple
If he fails to
defend, you’ve successfully grappled him with your weapon.
[ . . . ] On your turn, you can follow up with a
takedown, pin, choke, or Arm Lock (options depend on the
body part grappled).
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Note that it says
on your turn, not on your next turn. That has to mean that if you haven't given your turn to the next character by exhausting your allowance of attacks, it is still your turn.
Quote:
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Originally Posted by MA76, Leg Grapple
On your first turn following the parry, you may attempt
to capture your opponent’s leg if he’s within a yard.
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Again, interestingly, the condition seems to be that it is (a) your turn and (b) you have just parried the opponent's kick.
Leg Grapple also has a
passive effect that occurs on the
next turn, and once again I see no problem with that.
Quote:
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Originally Posted by MA128
You
can’t make repeated attempts at a takedown, pin, or lock; try
to injure an opponent repeatedly through strangling or an
Arm Lock, Neck Snap, etc.; or take multiple shots at break-ing free. However, you can try the same move against different body parts or opponents, grapple and attempt an
instant follow-up, or – if making an attack that must follow
a parry, such as Arm Lock – insert attacks between the parry
and the follow-up. For instance, if you parried using Judo
and then made two attacks, you could feint and then use
Arm Lock.
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Multiple attacks explicitly allows doing follow-ups after grappling attacks
if you have Multiple Attacks for some reason (not limited to Combinations).
MA66 establishes that strangling is a grapple follow-up, which, again, according to B370, you 'may attempt the [following moves] on
subsequent turns'.
All this taken together makes me conclude that the references to the following turn have a hidden '(unless you can perform multiple attacks for some reason)' attached, because there are rules explicitly allowing one to instantly perform the follow-ups, even though follow-ups are commonly said to only work on the next turn.