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#11 | |
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Join Date: May 2008
Location: CA
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#12 | |
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Join Date: Aug 2004
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#13 |
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Join Date: Dec 2007
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Or a Henotheism where there's one creator-god who is in a different weight class. (Which was in fact the case toward the end of the Hercules series, when they introduced Christian mythology.)
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#14 | |
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Join Date: Aug 2008
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Elder Things Gods Nature/Divien Magic Wizardly Magic/Psionics/Spirit Magic Bard-Song/Chi/Ninja In some other non-DF conceptualizations of magic, I would divide it up as follows: Elder Things Gods/Psionics/Bard-Song/Chi/Ninja Nature/Divine Magic/Wizardly Magic Spirit Magic With the idea that magic that originates from the self is more powerful tnan external magic.
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#15 |
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Join Date: Jun 2006
Location: Spain —Europe
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Unless they are just demons or residues of past, deceased cosmic entities under a deceptive guise (again, a sort of demons) —something like Jewish-Kabbalistic Qliphoth according to certain interpretations, or the psychic remnants of Manus from earlier cycles according to Hinduism.
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#16 | |
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Banned
Join Date: Oct 2007
Location: Europe
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In GURPS terms that's probably some kind of Pact Limitation. As for power tiers in my Ärth setting, I've got three, not counting "arcane" magic which is skill-based: Low tier: Lunar (think druidic) and Bardic (don't think D&D bards; DF bards aren't a very good match either). Mid tier: Virgin Powers (think unicorn-riding healers) and Royal Powers (think Aragorn) High tier: Divine. Higher tiers are more powerful, and have higher energy point totals but recharge more slowly, so e.g. Divine has a huge can of whoopass to unleash, but once unleashed it trickles back very slowly. So save it for the Balrog. Lunar and Bardic lend themselves to more frequent and more routine usage, with Virgin and Royal being being intermediate cases. |
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#17 |
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Join Date: Aug 2004
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I'm going to adjust my previous post. :divine" shouldn't be used twice.
Divine (eally restricted to the GM as godly or essence of Chaos etc) Avataristic (Minor Gods etc)
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