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Old 01-04-2012, 02:27 PM   #9
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
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Default Re: [Technical Solutions] Complete Guide to Tanking in GURPS

Quote:
Originally Posted by vicky_molokh View Post
This is indeed so for someone who only has one attack per turn.

Fairbairn Close Combat Systems (GURPS, that is) lists the following Combination on p.11:
Number 19 Wrist Throw: Judo Grapple/Hand + Judo Arm
Lock + Judo Throw/Torso.
Peter pointed out that this person will spend many points for the privilege. The Combo is a Hard technique (so you spend an extra point here), plus three points (one each for the number of attacks).

So you can spend five (edited: you have to raise it above default) points to get the ability to grapple the hand, lock the arm or wrist, and throw him, ALL at -11 because it's three attacks.

This does NOT mean you can throw a guy on the same turn with Extra Attack or even Rapid Strike. It means if you buy a specific Combination, pay points for it, and are proficient enough to succeed despite the penalties, you can do this ONE THING in one turn.


Edit:

One more point here. The FCCT Combinations box gives the impression to me that it's listing the moves in order, but NOT telling you it's a three-move capital-C Combination. It even says ". . . the remainder would still be common combat moves, just not necessarily executed as single actions."

Lacking TBaM, the combination to which you refer is nearly impossible to perform in one move. You also have to spend at least 5 points to raise this one above default (edited above).

The FCCT box also notes that Sykes stopped teaching this very technique. Probably because it was too hard and didn't work.

Net/net: yes, you can do it, IF you buy a particular combination, and spend a bloody ton of points for it. If you buy TBaM, you can get all the stuff at base skill by spending ten points on one move: four as the price of entry, six more to buy off the halved -12 for Rapid Strike. In a realistic game, you have to spend 16 points for this ability at full skills for each move, more than Combat Reflexes.
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Last edited by DouglasCole; 01-04-2012 at 02:37 PM.
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