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#3 | ||||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
Quote:
Arm Lock case: Other guy's turn: attacks; Judo guy parries. Judo Guy's New Turn: He applies Arm Lock. Other guy's turn: he desperately tries to get out. THIRD guy's turn: he can do whatever he wants since Judo guy is locking Other Guys' arm, and fully occupied doing that. Judo Guy's Second Turn: He applies damage with his lock (free action) or makes a throw (this is an attack). Judo Throw case: Other guy's turn: he attacks, JT guy parries JT guy: executes Judo Throw, likely for damage. Other guy at least on the ground, hopefully stunned, possibly damaged. Second guy: attacks JT guy, who may parry. Third guy: attacks JT guy, who may parry at no penalty (one-handed parry) Fourth guy: attacks JT guy, who maybe can parry at -4 using that optional rule. JT guy: executes Judo Throw on second, third, and fourth guys by using Extra Attack and Rapid Strike, or AoA(Double) and Rapid Strike. The Judo Throw is nearly an area-denial weapon used this way. Even if what I laid out (multiple throws using multiple attacks) isn't rules-legal, he can still do a JT on a different foe every turn, while using a Lock technique, he's doing something every other turn, and in between, he's grappling a guy, and will have a hard time defending himself AND maintaining the grapple so he can win the QC to throw or damage when his turn comes up. Quote:
I won't speak for kicking. Quote:
I don't think, by RAW, this can be done as a one-turn action. I'd certainly be amenable to making "next turn" be "next attack," but if it's there as NEXT TURN, it's because Sean and Peter put it there purposefully. "after" is in italics in the original: They purposefully excluded the "same turn" case.
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