Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-01-2012, 11:07 PM   #3
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Re: Arcane Lore for Ritual Path Magic

Arcane Lore could probably come in two varieties: IQ/H would cover the equivalent of 5/lvl magic powers, and IQ/VH would cover the equivalent of 10/lvl magic powers. 15/lvl magic powers would be better represented by Arcane Lore! Wildcard Skills if they're permitted at all — and I wouldn't permit them.

A sampling of possible IQ/H Arcane Lores, derived from the 5/lvl magic powers found in Powers: Air, Earth, Fire, Water, Life, Death, Good, Evil, Astral Projection, Body Alteration, Gates, Divination, Healing, Force Constructs, Illusion, Wishing, Psychokinesis, Spirit Control, Telepathy, Teleportation, Time Mastery, Vampirism, and Weather Control.
dataweaver is offline   Reply With Quote
 

Tags
ritual path magic, thaumatology


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:45 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.