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Old 12-31-2011, 09:19 PM   #18
Lamech
 
Join Date: Mar 2011
Default Re: Ritual Path Magic

Quote:
Originally Posted by starslayer View Post
But RPM magery is NOT a talent- see my above post for a breakdown, so you are basically saying;

'I don't see why every ten points of starting wealth should not give +1 to merchant skill, those ten points could be spent on a talent for merchant. I suppose i would be a poor deal compared to IQ!, but if the player wants it...'

RPM magery is not a talent, but is a collection of smaller advantages unrelated to skill power but related to magic (much like starting wealth is unrelated to financial skill, but related to money).
What? This is what I was talking about:
Quote:
Though a talent to add to magic skills and thaumaturgy would not be unreasonable, it would be distinct from magery in this case.
Not having an existing advantage grant a bonus to skills.
Quote:
Originally Posted by Langy
IQ! generally isn't an allowed advantage - it's +20 points in attributes, but -10 in disadvantages, but Hunters are generally maxed-out in their disadvantage cap already, so they can't take IQ! at all. Further, IQ! is way too cheap, so it shouldn't be allowed even if the disad cap wasn't in place.
The only way to bar IQ!, would be the banning of lowering both will and per, and there are a lot of archtypes of characters that are smart, but do not have extraordinary willpower and perception. For example a smart human that lacks superhuman eyesight and hearing. (Having 11 perception is roughly equivalent to having twenty ten vision, since from high tech each doubling of magnification cancels -1 in penalties. And each point per goes up lets you hear things that are about 8 times as quite.) Nor one who possesses increased ability to fight of demonic possession or push themselves to the limits of endurance. Are you telling me you require all characters with above average intelligence to have super hearing, vision, and have a high ability to push oneself physically, and fight off mental control?

And of course, a talent to all those skills fits handily with the rules for making talents. 7-12 related skills. 10 skills and you can't tell me they aren't related.
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