Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-31-2011, 08:52 PM   #24
Langy
 
Join Date: May 2008
Location: CA
Default Re: Ritual Path Magic

Quote:
Originally Posted by Lamech View Post
I don't see why. For example we could have the talent add to all skills in magic for say 10 points a level. I suppose it would be a poor deal compared to IQ!, but if the player wants it...
IQ! generally isn't an allowed advantage - it's +20 points in attributes, but -10 in disadvantages, but Hunters are generally maxed-out in their disadvantage cap already, so they can't take IQ! at all. Further, IQ! is way too cheap, so it shouldn't be allowed even if the disad cap wasn't in place.
Langy is offline   Reply With Quote
 

Tags
magic, ritual path magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.