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#1 | |
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Join Date: May 2008
Location: CA
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#2 |
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Join Date: Nov 2009
Location: Oregon
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Yup, they're in SS7 (p.22). It's a bit more involved than the OP's idea though, with the spin capsules built as independent vessels connected by a tether.
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#3 |
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Join Date: Aug 2008
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It's still a really nifty hard science way of achieving higher Gs with smaller vessels.
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Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
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#4 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Wouldn't be a massive hassle to go back and forth from the tethered capsule to the main ship?
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#5 |
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Join Date: Aug 2008
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Depends on the setup. I could see a car that runs teh cable, if necessary, but otherwise, the ship could be designed so there's no need to cross from one to the other (frex, a cargo ship with the living quarters in one side and cargo holds in the other). With regard to the OP's post, I'm not sure why you'd bother making a settlement so small as to require a spin tether to achieve 1G at the ends. A giant wheel (or variation thereon) would probably be more cost efficient, once the space was all sold/rented off.
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#6 | ||
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Join Date: Apr 2005
Location: Houston, TX
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Or you might just teleoperate robots instead, using signals sent down the cable. Or you might just not need to leave the habitat; with lower-tech drives and limited delta-V, you might be coasting for a very long time; let the rest of the ship run quiet and dark, while you reel out the habitats and kick back until arrival. So the solution is to build the system as entire small ships for the habitats? That seems excessive for the gloriously simple Spaceships rules. Do the separately-built habitats then get attached to the main vessel -- or is the proposed solution one specifically to model the design I saw (for a Mars cycler?) where you had two identical small ships which linked up together on a long cable so they could both enjoy a long spin radius? Quote:
Thus my proposed rules. Any comments on those? How do they compare with the results of the vessel statted in Spaceships #7? |
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#7 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Ignoring cosmic radiation? Or do you assume medical technology can fix that but not zero g problems?
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#8 | |
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Join Date: Aug 2008
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With regard to how it meshed with SS7, um, it's really handled quite differently. As someone already stated, in SS, you'd make two separate craft and determine the mass/cost of the tether afteward. From there, you get other stats, including things like your penalty to handling. Frankly, unless you intend such a vessel to contend with combat, I'd not particularly worry about the tether. And if they are going to enter combat, they'll probably be sitting ducks. Tethers and combat really don't look like they mix too well.
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