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#1 |
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Join Date: Jun 2011
Location: Ukhta, Russia
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First of all let's assume, that I ask about hard-sf(at least in regard to spaceships) setting, like Transhuman Space.
1) High- and low-thrust engines: If I want one engine to work as both high-thrust and low-thrust, then realistically it should be available a) only at TL 11 as reconfigurable system b)at TL of introduction at no extra cost(this is just settings of engine, not design) c) Something in between? 2) Same question about different reaction mass( hydrogen, water or whatever). 3)Ramscoop: a) Is it reasonable to allow multiple ramscoop systems(to represent one big, like space sails)? b) Can it be used with high-thrust engines? c) Can it be used (again - realistically) to refuel( while moving on sufficent speed with engines shut off)? 4) Frontal DR Even assuming zero micrometeorites, there should be some amount of required protection to move on large fractions of speed of light (and such speeds are achievable with ramescoops) through interstellar medium. a) Does anyone know some approximations of such requirements? b) If spaceship use ramscoop should such requirements be lowered, waived, raised or unchanged? Thanks in advance. Last edited by Nyarli; 12-25-2011 at 01:28 PM. |
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#2 | |
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Join Date: Aug 2007
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2. Sort of the same answer. All TL9+ engines are highly speculative and some bt defniteiy not all could work with multiple sorts of reaction mass. 3. The numbers on ramscoops don't actually work out right in terms of hard science at least in terms of interstellar denstiy anywhere within a 100LY of Earth. They don't work out at all at very high speeds. Ramscoops would make much better brakes than fuel gatherers. 4. One figure I read once was that at 40% of lightspeed collisions with interstellar hydrogen start ionizing your frontal hull material. Local density would only affect how much got ionized per unti of time. Around that speed you're looking at an area where solid matter won't stay solid so armor would only exist in an ablative form. Spacecraft that can accelerate to high percentages of the speed of light are something else that doesn't ho;ld up very well in terms of hard science. I asked once if a rubber scicne ramscoop based on some sort of pseudogravitic affect would work better and the answer was "reply hazy, ask again alter". Sorry if I seem alternately vague and negative but that's the way these things work out. You can take the Rules As Written and use them as they are whether they are fully accurate or not but when you start trying to modify for greater accuracy.....well, an advanced degree in physics wouldn't hurt but it probably won't supply all your answers either. This stuff si all made up to some degree. The good news is that you could make your answers whatever you like as long as you don't insist that the science be really hard. :)
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Fred Brackin |
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#3 | |
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Join Date: Jun 2011
Location: Ukhta, Russia
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Well, the first three question may be re-formulated as "Per RAW, in non-superscience setting what <insert question here>". At least such accuracy would be better than (maybe) misunderstood RAW. |
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#4 |
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Join Date: Aug 2007
Location: Vermont, USA
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4) Spaceships 5 has stats on required frontal DR for relativistic travel (pp. 39-40), with ablation rates. A ramscoop removes the need for impact shielding armor.
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Join Date: Dec 2007
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#6 | |
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Join Date: Aug 2007
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I would think that for 3 you could have multiple ramscoop modules. $. ? Well the ramscoop ships in Larry Niven's books and Anderson's Tau Zero seemed to ignore the questions of armor possibly because the ramscoop was supposed to e scooping up everything in tis' path. If that's what you emulating they can work that way if you want them too.
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Fred Brackin |
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#7 |
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Join Date: Nov 2009
Location: Oregon
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You might be interested in a spreadsheet I wrote up comparing the Reaction Engines from Spaceships, including their Delta V with various numbers of fuel tanks. I've marked which engines are capable of achieving the 1800 mps required to use a Ramscoop, and how many fuel tanks it takes. My interpretation is that you only need enough fuel to accelerate, and can refuel in flight with the Ramscoop, but I don't know how long that would take. This makes it possible at TL10 using a Fusion Rocket with 80% of the ship's mass in fuel.
I think multiple fuel types can be used by the same engine by RAW. Last edited by vierasmarius; 12-25-2011 at 02:36 PM. |
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#8 | |
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Banned
Join Date: Oct 2007
Location: Europe
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1. Uses no AM. 2. Uses a tiny amount of AM. 3. Uses a large amount of AM. 4. Uses 50% AM (Anti-Matter Pion Drive, or something). I've forgotten exactly what type 2 and 3 are called, but you can't switch between fuel types fom one grade and another. Within grades, it ought to work fine, at least once you're past TL8. Also, switching between high-thrust and ow-thrust... It doesn't sound reasonable to have to wait until TL11 to do that, nor to pay the full - very high - cost for Reconfigurable System. So somewhere in between. A somewhat higher cost, a cost multiplier on the drive system, and maybe +1 TL, sounds much more reasonable to me. |
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#9 | ||
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Join Date: Nov 2009
Location: Oregon
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#10 |
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Banned
Join Date: Oct 2007
Location: Europe
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Oh, and pedantiaclly, we're talking reaction mass types, not fuel types...
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| ramscoop, spaceships |
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