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Old 12-23-2011, 02:06 PM   #30
rambo_verm
 
Join Date: Aug 2011
Default Re: Munchkinomicon = Chaos

Our games always take about at least an hour longer when we play with the Munchkinomicon because when someone is about to win, the other players start sacrificing levels/cards again and again to get the Munchkinomicon back together with a new Spell card. That's why I added an extra Spell card (I put them all in a black sleeve so you can not tell which Spell card that is because it has a different picture on the back)

The spell has the effect that it must be immediately played after drawn and it makes sure that the current owner of the Munchkinomicon (the one who drew this Spell) can not lose the Munchkinomicon until the end of his/her next turn. This way, it's a very handy Spell during normal gameplay because it makes sure you keep the +5 bonus until the end of your next turn + it gives you another Spell card at the beginning of your next turn because you start your turn with the Munchkinomicon.
But secondly, it prevents people from 'abusing' the Munchkinomicon when someone is about to reach level 10 because it can no longer be taken away from its owner that turn!
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