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#11 |
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Join Date: Aug 2005
Location: Brisbane, Australia
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I find that ... surprising. Not from a realism perspective, that's where the hunk of metal would be after all, but because it just says protects the vitals, which sounds like the term of art (to steal a phrase I've never used before). Not sure I'm being clear here, but staring at this paragraph I can't improve it.
Wait, if you hit the chest and roll a 1 would you hit the pectoral? If not then I'm thinking about the tables the wrong way and once I make that mental adjustment everything is fine. Re: lower chest Well, that certainly makes the words spent talking about how to avoid the pectoral more important. My problem is that (ignoring the vitals) I can't see why adding a new sub-location you can aim at for the chance of hitting more armour is better than adding one you can aim at to definitely avoid that armour. Purely a game play thing, I can see my players wanting the latter far more than the former. Considering I was wrong both times, I'm glad I brought it up. Easier to remember it now than fix my thoughts later. Neat. Possibly cheap chain would have mufflers rather than gauntlets. |
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| Tags |
| armor, low-tech |
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