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Old 12-16-2011, 06:04 AM   #11
Puppetminion
 
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Join Date: Aug 2005
Location: Brisbane, Australia
Default Re: GURPS Low-Tech: Instant Armor

Quote:
Originally Posted by DanHoward View Post
It protects the vitals on the chest only. Nowhere else.
I find that ... surprising. Not from a realism perspective, that's where the hunk of metal would be after all, but because it just says protects the vitals, which sounds like the term of art (to steal a phrase I've never used before). Not sure I'm being clear here, but staring at this paragraph I can't improve it.
Wait, if you hit the chest and roll a 1 would you hit the pectoral? If not then I'm thinking about the tables the wrong way and once I make that mental adjustment everything is fine.

Re: lower chest
Quote:
Originally Posted by DanHoward View Post
Probably not
Well, that certainly makes the words spent talking about how to avoid the pectoral more important. My problem is that (ignoring the vitals) I can't see why adding a new sub-location you can aim at for the chance of hitting more armour is better than adding one you can aim at to definitely avoid that armour. Purely a game play thing, I can see my players wanting the latter far more than the former.

Considering I was wrong both times, I'm glad I brought it up. Easier to remember it now than fix my thoughts later.


Quote:
Originally Posted by DanHoward View Post
Yep. They were called mufflers. They'd have exactly the same stats as regular mail gauntlets but I probably wouldn't allow expert tailoring to reduce DX penalties.
Neat. Possibly cheap chain would have mufflers rather than gauntlets.
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