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#1 | |||
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Join Date: Apr 2010
Location: Land of the Britons
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Therefore it begs the question of if there should be some sort of balance or scalar of improvement which can be conveyed to the user. Ie this monster modifier will make your monster different while this one will make it better and this one will make your players cry themselves to death. I'm not saying it needs it, I happily threw out three very different "power level" improvements after my little ramble, but it is something I think needs to be addressed once you start compiling a list larger than your memory capacity. Its also a handy trait for a roller if you choose to use one, different modifiers go to the low numbers and lord of the seventh hells like suffixes go to the high numbers.
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...like a monkey with a wrench. |
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#2 |
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Join Date: Sep 2004
Location: Canada
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I was clearly channeling the zeitgeist... or something.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| dungeon fantasy, monster prefixes |
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