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#1 | ||||
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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First off, I'm happy you guys like the idea of prefixes from Dungeon Fantasy Monsters 1 to make more.
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I come from the very old school idea that monsters are meant to kill you, challenges aren't meant to be easy to rate, balance of choices is good but balance of power is a will-o-the-wisp not worth chasing after. Prefixes are like that. Quote:
1) Rolling isn't in the book. Bruno wrote a very cool table of random prefixes, but the assumption in the book is that you are hand picking them. 2) If you ARE rolling, you're accepting that you don't know what you are going to get. It's the essence of random rolling - "I might get any of these results. Let's see which one I get." Quote:
I actually have a few suffixes (and more prefixes) lined up for a future project, so I won't add any here. But yeah, suffixes are good too. And worrying about balance in DF is, in my opinion, a waste of time. This isn't level-balanced "appropriate for our party size and level" gaming, it's beer-and-pretzels monster killing. Stick some prefixes on to toughen things up, and let the chips (er, pretzels?) fall where they may. IMO, anyway. My players still haven't figured out that some of the monsters they fought had prefixes. One in particular . . . but they'll figure it out.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#2 | |||
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Join Date: Apr 2010
Location: Land of the Britons
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Therefore it begs the question of if there should be some sort of balance or scalar of improvement which can be conveyed to the user. Ie this monster modifier will make your monster different while this one will make it better and this one will make your players cry themselves to death. I'm not saying it needs it, I happily threw out three very different "power level" improvements after my little ramble, but it is something I think needs to be addressed once you start compiling a list larger than your memory capacity. Its also a handy trait for a roller if you choose to use one, different modifiers go to the low numbers and lord of the seventh hells like suffixes go to the high numbers.
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...like a monkey with a wrench. |
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#3 |
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Join Date: Sep 2004
Location: Canada
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I was clearly channeling the zeitgeist... or something.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| dungeon fantasy, monster prefixes |
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