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#1 |
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Join Date: Sep 2004
Location: Canada
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But hey, pulling two out of my hat:
Giant A giant is a huge version of a "normal" monster - it's big, strong, and hardy. Giant is an "upgraded" version of Juggernaut, but these two prefixes can certainly be combined to make a really TOUGH bigger monster. This may produce disproportionate results when applied to very small creatures - GMs who are concerned about this might want to use the percentage increase on creatures smaller than SM -1 instead of the flat bonuses. Statistics: Add +15 or +150% to ST; +25 or +250% to HP; +3 or +150% to DR; +2 to SM. In all cases, round fractions down but use whichever bonus is higher (unless it's a small creature, see above). Giant monsters with appropriately huge equipment multiply the damage bonus of their weapons by 2.5 and round down (but always enjoy a minimum +2 bonus). Spiky Spiky monsters can result from weird fiendish hybrids, alchemical bone growth experiments, wild magic, crazy artificers welding on spiky bits... The result is heavy bony plating and sharp body spikes, like an extreme dinosaur. Statistics: Add +2 or 20% to HP, and +2 or +100% to DR. In all cases, round fractions down but use whichever bonus is higher; If the creature has a horn, bite or claw attack that does not do impaling, upgrade it to impaling. If it already has an impaling horn, bite or claw attack, give it a +1/die damage bonus. The creature also gains the Long Spines advantage (Basic Set p88).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#2 |
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Join Date: Oct 2006
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#3 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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is it wrong that I read that as a Half-dragon pixie?
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| Tags |
| dungeon fantasy, monster prefixes |
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