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Old 12-10-2011, 12:35 PM   #18
Icelander
 
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Default Re: Iconic Forgotten Realms Spells - As Powers and/or New Skill-based Spells

Quote:
Originally Posted by Polydamas View Post
5d/second for 10 seconds seems a lot nastier than the original 4th level spell Ice Storm. If I recall, it was a bit underwhelming for damage- the advantage was that it did cold damage which was hard to get, and was a 4th level spell which did direct damage.
Well, Ice Storm did do 5d in D&D and the damage was even divided between bludgeoning and cold the way I do there.

That being said, I'm happy for the GURPS version being more useful than the D&D version, owing to GURPS mechanics making more sense. The fluff description of Ice Storm sounds bad-ass and it's no bad thing that the spell should come out bad-ass. I mean, you're paying a lot in points (either knowing the spell permanently or in Modular Ability: Cosmic that allows you to memorise it) and using 12 FP to cast it.
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d&d, dungeon fantasy, fantasy, gurps magic, spells as advantages, spells as powers


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