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Old 12-07-2011, 09:19 PM   #3
Landwalker
 
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Join Date: Dec 2008
Location: Cumberland, ME
Default Re: Shield questions: Greaves, Feints

Below is a house-rule I use in my game regarding shields and cover:

A character may forgo his ability to Block in exchange for using a shield as cover. The degree of cover for a standing character is equal to the shield's DB (so DB 1 gives Very Light cover, DB 2 give Light, and DB 3 gives Medium). Crouching or kneeling increases the cover by one step. Being in a shield wall also increases the cover by one step.

The normal hit locations covered by a shield for purposes of hit location are:
DB 1 — The shield-side hand and forearm, as well as the chest.
DB 2 — The shield-side hand and arm, the off-side shoulder and upper arm (assuming the character is presenting a staggered stance, and only against attacks from an angle where that would be possible), the neck, and the torso.
DB 3 — Both arms (assuming as above), the neck, the torso, the thighs, and the knees.
When a character is using a shield for cover, their Move is halved. The character may attempt to move at their full Move by making a roll against DX-DB.


Obviously, they're pretty simplified. Something I threw together fairly quickly when one of my players wanted to use his shield to take cover from goblin archers, but they work for me and seem like as good a place to start as any.
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