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Old 12-07-2011, 05:59 PM   #15
Nymdok
 
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Join Date: Dec 2006
Location: Houston
Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

Quote:
Originally Posted by Toadkiller_Dog View Post
Okay, so points don't matter, but:

...but they do matter, because you have to scale up the fodder to worthy by giving the fodder more points to make them tougher.

I catch your meaning but you're undermining it a bit here - because 250 points gives you a lot of options that are all pretty kick-ass (starting mages with Magery 6, Weapon Masters with ST 17 and Skill 20+, 20+ HP in easy reach of several combat templates, etc.) DF guys are meant to chop up orcs in bunches, and if you re-scale that it doesn't make much sense to me - better to drop the PCs point values than to make their "starter" opponents into really tough guys.

<Snip>

If you juice them up, no, but it feels lame to say, here, make a 250-point guy, but unless you outnumber the orcs expect to die. Who wants that? I don't want to get 250 points but then have the orcs scaled up. I want 250 points and then have the zombie vampire lich-trolls scaled up.

You're not wrong that it's how you distribute the points, but it's hard to follow the DF templates and end up with knights who can't kick butt, barbarians who suck at outdoors stuff, thieves who can't steal people blind, etc. Most of the DF skills my DF PCs have are at the template default levels, and they are pretty good. "Oh, hey, I *do* have Survival, at a 15. Sweet! I make it by 5." That kind of thing. The knight does 3d+8 with the Thrusting Greatsword he started with; orcs aren't a big deal.
I accept that I interpret it very differently than I think it was intended, and I also accept that ADD was by no means the only influence in the development of DF. Kromm has stated that the 250 templates are meant to be accomplished adventurers and have a bit of swagger to them. (Sorry I cant find the citation). I merely put forth the notion that this need not be the case for any reason.

Regardless of what the options are available to them at the 250 point level, I dont think its impossible to come up with challenges that will be suitable for them, it simply means that those options must be considered, and apporpriate modifiers, counter options, and other measures must be in place. This is true for any point level and any adventure though isnt it? It doesnt really matter much if you call it an orc or a dire whatnot or an Ogre Magi. It doesnt really matter if its at a -1, -5 or -10 modifier for a skill check.

I know that this is a bit wide of the RAW that states that -10 oughta be ridiculously impossible, and that skills in excess of 18 are experts. For me, the modifiers and skill levels are just numbers that help me get the odds of success that I want.

I still havent proven this idea out completely first hand, were still building up our DF party, but its going swimmingly so far.

Nymdok
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