|
|
||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
|
#21 | |
|
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Quote:
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
|
|
|
|
|
|
#22 | |
|
Join Date: Sep 2004
Location: Yucca Valley, CA
|
Quote:
GEF |
|
|
|
|
|
|
#23 | |||
|
Join Date: Dec 2006
Location: Houston
|
Quote:
Quote:
Quote:
If you scale the challenges up to the point where Orcs are worthy for 250 point adventurers then they are functionally 'level one' (to use that arcane designation). Its not abut point values, its how capable they are in the world that determines their 'level'. There really is no good reason that brand new 250 point DF guys couldnt have a great time in the Original Keep on the Borderlands and then progress on to much higher point values and plunge through Ravenloft or the Lost tomb of martek or even the G series. I only say this because I spent alot of time trying to figure out what level one meant in gurps point values. I realized that it didnt matter. They are completely disjoint concepts that are only tied together by interpretation, not math. Again, if a single goblin is giving you fits, your level one. If your kicking flaming snot right out of a dragon, your probably level 10 (or so). That said, I started my DF group on a slightly lower point budget but have torn well through a few of the 'pocket' modules that we could DL for free from WOTCs website. I chose to use the lower point values so that they could feel like options were opening up and becoming available to them. That they were getting stronger relative to certain creatures in the environment. That they were 'leveling up'. Its worth noting thought that DF already provides 'next level' sorts of options that will soak up points for a long long time. Nymdok |
|||
|
|
|
|
|
#24 | |||
|
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Quote:
Quote:
I catch your meaning but you're undermining it a bit here - because 250 points gives you a lot of options that are all pretty kick-ass (starting mages with Magery 6, Weapon Masters with ST 17 and Skill 20+, 20+ HP in easy reach of several combat templates, etc.) DF guys are meant to chop up orcs in bunches, and if you re-scale that it doesn't make much sense to me - better to drop the PCs point values than to make their "starter" opponents into really tough guys. Quote:
Level doesn't translate to points, that's true. But fodder-filled AD&D adventures will amount to so much fodder carrying treasure in DF. If you keep them as fodder, that is. If you juice them up, no, but it feels lame to say, here, make a 250-point guy, but unless you outnumber the orcs expect to die. Who wants that? I don't want to get 250 points but then have the orcs scaled up. I want 250 points and then have the zombie vampire lich-trolls scaled up. You're not wrong that it's how you distribute the points, but it's hard to follow the DF templates and end up with knights who can't kick butt, barbarians who suck at outdoors stuff, thieves who can't steal people blind, etc. Most of the DF skills my DF PCs have are at the template default levels, and they are pretty good. "Oh, hey, I *do* have Survival, at a 15. Sweet! I make it by 5." That kind of thing. The knight does 3d+8 with the Thrusting Greatsword he started with; orcs aren't a big deal.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
|||
|
|
|
|
|
#25 | |
|
Join Date: Dec 2004
|
Quote:
I know it's said you really can't compare levels and points but I think you can make a pretty good case 1st level old school D&D characters are about 75-100 points. The range for "Competent" is 50-75 and I figure a 0 level man at arms is about at that level. That means a 1st level fighter or similar character should be at least a notch above that, so around 75-100 points. Then the question is how much each level above is worth. |
|
|
|
|
|
|
#26 | |
|
Join Date: Aug 2004
Location: Melbourne, Australia
|
Quote:
|
|
|
|
|
|
|
#27 | |
|
Join Date: Oct 2004
Location: Sierra Vista, Arizona
|
Quote:
I still use Nommo -- and the "Nommo Civil War" -- in my games.
__________________
"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
|
|
|
|
|
|
#28 |
|
Join Date: Jun 2010
|
The module I am most interested in seeing converted is Return to the Keep on the Borderlands, not the original - because Return is very cool for roleplaying and dynamic encounters.
Anyone done anything with that?
__________________
My blog: http://tabletoprpg333.home.blog |
|
|
|
|
|
#29 |
|
Join Date: Aug 2007
Location: Denver, CO
|
My wife and I are working on a full conversion for the Dragonlance Chronicles. it's been about 9 months of work so far, but we're mostly done with the system parts.
|
|
|
|
|
|
#30 | |
|
Join Date: Dec 2006
Location: Houston
|
Quote:
Regardless of what the options are available to them at the 250 point level, I dont think its impossible to come up with challenges that will be suitable for them, it simply means that those options must be considered, and apporpriate modifiers, counter options, and other measures must be in place. This is true for any point level and any adventure though isnt it? It doesnt really matter much if you call it an orc or a dire whatnot or an Ogre Magi. It doesnt really matter if its at a -1, -5 or -10 modifier for a skill check. I know that this is a bit wide of the RAW that states that -10 oughta be ridiculously impossible, and that skills in excess of 18 are experts. For me, the modifiers and skill levels are just numbers that help me get the odds of success that I want. I still havent proven this idea out completely first hand, were still building up our DF party, but its going swimmingly so far. Nymdok |
|
|
|
|
![]() |
| Tags |
| ad&d, conversion, dungeon fantasy, fantasy |
| Thread Tools | |
| Display Modes | |
|
|