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#13 | |||
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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I catch your meaning but you're undermining it a bit here - because 250 points gives you a lot of options that are all pretty kick-ass (starting mages with Magery 6, Weapon Masters with ST 17 and Skill 20+, 20+ HP in easy reach of several combat templates, etc.) DF guys are meant to chop up orcs in bunches, and if you re-scale that it doesn't make much sense to me - better to drop the PCs point values than to make their "starter" opponents into really tough guys. Quote:
Level doesn't translate to points, that's true. But fodder-filled AD&D adventures will amount to so much fodder carrying treasure in DF. If you keep them as fodder, that is. If you juice them up, no, but it feels lame to say, here, make a 250-point guy, but unless you outnumber the orcs expect to die. Who wants that? I don't want to get 250 points but then have the orcs scaled up. I want 250 points and then have the zombie vampire lich-trolls scaled up. You're not wrong that it's how you distribute the points, but it's hard to follow the DF templates and end up with knights who can't kick butt, barbarians who suck at outdoors stuff, thieves who can't steal people blind, etc. Most of the DF skills my DF PCs have are at the template default levels, and they are pretty good. "Oh, hey, I *do* have Survival, at a 15. Sweet! I make it by 5." That kind of thing. The knight does 3d+8 with the Thrusting Greatsword he started with; orcs aren't a big deal.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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| ad&d, conversion, dungeon fantasy, fantasy |
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