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Old 12-06-2011, 09:52 PM   #13
Peter V. Dell'Orto
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

Quote:
Originally Posted by Nymdok View Post
As always, I must point out that the point value doesnt matter. Its only useful for defining the options that the charachters have available and the charachters relative to each other.
Okay, so points don't matter, but:

Quote:
Originally Posted by Nymdok View Post
If you scale the challenges up to the point where Orcs are worthy for 250 point adventurers then they are functionally 'level one' (to use that arcane designation). Its not abut point values, its how capable they are in the world that determines their 'level'.
...but they do matter, because you have to scale up the fodder to worthy by giving the fodder more points to make them tougher.

I catch your meaning but you're undermining it a bit here - because 250 points gives you a lot of options that are all pretty kick-ass (starting mages with Magery 6, Weapon Masters with ST 17 and Skill 20+, 20+ HP in easy reach of several combat templates, etc.) DF guys are meant to chop up orcs in bunches, and if you re-scale that it doesn't make much sense to me - better to drop the PCs point values than to make their "starter" opponents into really tough guys.

Quote:
Originally Posted by Nymdok View Post
There really is no good reason that brand new 250 point DF guys couldnt have a great time in the Original Keep on the Borderlands and then progress on to much higher point values and plunge through Ravenloft or the Lost tomb of martek or even the G series.
For what it's worth, I'm running a party through B2 right now, and they're having a blast. But the fodder opponents are still fodder. I didn't see any reason to cheapen the PC's 250+50+5 by making orcs one-on-one tough opponents. They're meant to be fodder, IMO, and DF characters are meant to be tough. I made the tough monsters tougher, but the fodder still die hard even when they fight well and use smart tactics . . . because 250 point guys aren't neophytes with low HP like 1st level D&D characters are.

Level doesn't translate to points, that's true.

But fodder-filled AD&D adventures will amount to so much fodder carrying treasure in DF. If you keep them as fodder, that is. If you juice them up, no, but it feels lame to say, here, make a 250-point guy, but unless you outnumber the orcs expect to die. Who wants that? I don't want to get 250 points but then have the orcs scaled up. I want 250 points and then have the zombie vampire lich-trolls scaled up.

You're not wrong that it's how you distribute the points, but it's hard to follow the DF templates and end up with knights who can't kick butt, barbarians who suck at outdoors stuff, thieves who can't steal people blind, etc. Most of the DF skills my DF PCs have are at the template default levels, and they are pretty good. "Oh, hey, I *do* have Survival, at a 15. Sweet! I make it by 5." That kind of thing. The knight does 3d+8 with the Thrusting Greatsword he started with; orcs aren't a big deal.
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