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Old 12-06-2011, 12:28 PM   #10
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

Quote:
Originally Posted by Ed the Coastie View Post
*nods* In my experience, most D&D and AD&D modules just aren't designed to handle a 250-point GURPS Dungeon Fantasy character build, much less an entire party of them...
Dpends on the party size. I think I had two players and an accompanying NPC for White Plume Mountain, but obviously my memory isn't the best for that stuff. D&D modules expect at least four players, even five, making them even better to run under DF, given the group sizes that adults with responsibilities can muster.
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