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#1 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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But back on the original topic, I've run a lot more than B2 with GURPS. I just haven't done it with DF. I've run so many D&D modules or bits of them with GURPS I couldn't list them all. I just can't vouch for how they run with GURPS Dungeon Fantasy.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#2 | |
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Join Date: Jul 2006
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Needless to say, there a premium put on stealth tactics. And because GURPS combat was more detailed and realistic than AD&D made it possible to one shot kill many things (but not all). There was a lot of investment in healing potions to get out of a fubar situation. Last edited by robertsconley; 12-06-2011 at 12:41 PM. |
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#3 |
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Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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AD&D to Gurps 4ed, i've run:
Menzoberranzan Box Set Ruins of Myth Drannor Box set Ravenloft Box set When black roses bloom adventure Van Richten guide to Vampire Mystara's Night of the Vampire Labyrinth of Madness Planescape box Set All of them are played with DF. |
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#4 |
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Join Date: Oct 2004
Location: Sierra Vista, Arizona
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*nods* In my experience, most D&D and AD&D modules just aren't designed to handle a 250-point GURPS Dungeon Fantasy character build, much less an entire party of them...not without beefing them up to the point that they start looking like the guy in the League of Extraordinary Gentlemen movie who drank an entire flask of Jekyll's serum. If I were to try running one using DF, I would probably use 150-point characters from Eric B Smith's Dungeon Fantasy on the Cheap.
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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#5 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Dpends on the party size. I think I had two players and an accompanying NPC for White Plume Mountain, but obviously my memory isn't the best for that stuff. D&D modules expect at least four players, even five, making them even better to run under DF, given the group sizes that adults with responsibilities can muster.
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#6 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#7 | |||
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Join Date: Dec 2006
Location: Houston
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If you scale the challenges up to the point where Orcs are worthy for 250 point adventurers then they are functionally 'level one' (to use that arcane designation). Its not abut point values, its how capable they are in the world that determines their 'level'. There really is no good reason that brand new 250 point DF guys couldnt have a great time in the Original Keep on the Borderlands and then progress on to much higher point values and plunge through Ravenloft or the Lost tomb of martek or even the G series. I only say this because I spent alot of time trying to figure out what level one meant in gurps point values. I realized that it didnt matter. They are completely disjoint concepts that are only tied together by interpretation, not math. Again, if a single goblin is giving you fits, your level one. If your kicking flaming snot right out of a dragon, your probably level 10 (or so). That said, I started my DF group on a slightly lower point budget but have torn well through a few of the 'pocket' modules that we could DL for free from WOTCs website. I chose to use the lower point values so that they could feel like options were opening up and becoming available to them. That they were getting stronger relative to certain creatures in the environment. That they were 'leveling up'. Its worth noting thought that DF already provides 'next level' sorts of options that will soak up points for a long long time. Nymdok |
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#8 | |
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Join Date: Aug 2004
Location: Melbourne, Australia
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| Tags |
| ad&d, conversion, dungeon fantasy, fantasy |
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