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Old 12-05-2011, 06:51 PM   #10
OldSam
 
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Join Date: Oct 2005
Location: Göttingen, Germany
Default Re: Changing Rapid Fire

Quote:
Originally Posted by smurf View Post
The GM could rule that all missed shots did not hit the target that was aimed for but hit other bits of the Air Craft Carrier the grouping was a bit large maybe 3 yards a cross... you were good.
I remember that Kromm already explained that the number of "missed" rapid fire-shots doesn't mean that all these projectiles completely missed the target, so that's quite RAW! ;) A very important meaning of missed is just no damage to the target! For whatever reason...

Maybe some projectiles hit very hard armored parts, bounced off somehow, some really missed and gone somewhere else, maybe some bullets were of bad quality, some got stucked in the target's armor and couldn't penetrate, maybe some only scratched the surface... things like that.

Rapid fire is at least partly an abstract concept and if the question arises the GM should explain the reason why only x projectiles cause damage. Very often it's not that all the rest just missed the target completely...

Last edited by OldSam; 12-05-2011 at 06:57 PM.
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house rule, rapid fire, rcl, recoil

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