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Join Date: Oct 2007
Location: Kentucky, USA
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I must have been dreaming about GURPS (save me!), because I woke up with this idea almost fully formed.
Currently, if you fire a ton of bullets, your going to miss with a ton of bullets, even if the target is the (size of a) broad side of a barn from 10 yards away. Since recoil is really how much your shots scatter, why not link the Rapid Fire rules to that? Please note I haven't had a chance to test this out yet, so its probably too powerful in its current dream-forged form. Shots per +1 to skill = 1 + Rcl - SM/2 (minimum 1) Against a SM 0 target, you get numbers like this. Code:
bonus RAW Rcl 1 Rcl 2 Rcl 3 +0 1-4 1 1-2 1-3 +1 5-8 2 3 4 +2 9-12 4 6 8 +3 13-16 6 9 12 +4 17-24 8 12 16 +5 25-49 10 15 20 +6 50-99 12 18 24 |
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| Tags |
| house rule, rapid fire, rcl, recoil |
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