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Old 12-05-2011, 11:53 AM   #1
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Changing Rapid Fire

I must have been dreaming about GURPS (save me!), because I woke up with this idea almost fully formed.

Currently, if you fire a ton of bullets, your going to miss with a ton of bullets, even if the target is the (size of a) broad side of a barn from 10 yards away. Since recoil is really how much your shots scatter, why not link the Rapid Fire rules to that? Please note I haven't had a chance to test this out yet, so its probably too powerful in its current dream-forged form.

Shots per +1 to skill = 1 + Rcl - SM/2 (minimum 1)

Against a SM 0 target, you get numbers like this.

Code:
bonus RAW  Rcl 1  Rcl 2  Rcl 3
 +0   1-4     1   1-2    1-3
 +1   5-8     2   3      4
 +2   9-12    4   6      8
 +3   13-16   6   9      12
 +4   17-24   8   12     16
 +5   25-49   10  15     20
 +6   50-99   12  18     24
This should mean that you dont get machineguns missing an aircraft carrier 99% of the time from 20 feet away without resort to GM fiat. I'll have to play around with this when I get home, the local orcs use one-shot shattersand shotguns for boarding actions, and I'm not sure if I will need to add more NPC "body armor" to absorb the initial volley.
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Tags
house rule, rapid fire, rcl, recoil

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