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Old 12-05-2011, 11:35 AM   #12
Ed the Coastie
 
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Join Date: Oct 2004
Location: Sierra Vista, Arizona
Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

Quote:
Originally Posted by Gef
I've run parts of the U series (starting with Sinister Secret of Saltmarsh) and A series (Against the Slave Lords) in GURPS, but not at Dungeon Fantasy level. In fact, I think 100 points may be too many for Saltmarsh, which is intended for 1st level DnD characters.
If you are running it as a hack-and-slash adventure, you are right. The trick is to balance it so that the PCs are constantly on edge...they are supposed to be exploring a haunted house, so I always tended to play that part of it up.

I tend to set the adventure in the 1890's along the coast of Wales...with the subsequent adventures being set on the east coast of Africa and then off the coast of Madagascar.
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