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Old 12-04-2011, 09:29 PM   #1
DemiBenson
 
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

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Originally Posted by donal View Post
Just curious as to what conversions (not necessarily how the conversions were done) of "classic" AD&D (or even Basic D&D) modules to Dungeon Fantasy people have done *and* played, and how well these modules play using Dungeon Fantasy? I'm about to start "Against the Cult of the Reptile God" which should be fun.

(I could have just said conversion to GURPS, but playing old AD&D modules seems an obvious use of the Dungeon Fantasy line.)
I ran a rather successful DF version of Dwellers of the Forbidden City. What was supposed to be a quick 8 session game turned into 40+ sessions of awesome. I built it out quite a bit (as I suspect was the general idea way back when).

I actually want to try a conversion of Quagmire, too.
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Old 12-04-2011, 11:40 PM   #2
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

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I ran a rather successful DF version of Dwellers of the Forbidden City.
Yeah, it was a toss-up for between this and Against the Cult of the Reptile God...Dwellers will be next!
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Old 12-05-2011, 01:25 AM   #3
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

I've run parts of the U series (starting with Sinister Secret of Saltmarsh) and A series (Against the Slave Lords) in GURPS, but not at Dungeon Fantasy level. In fact, I think 100 points may be too many for Saltmarsh, which is intended for 1st level DnD characters. -GEF
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Old 12-05-2011, 02:42 AM   #4
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

I've GMed te Hackmaster Quest for the Unknown (a hackmaster adapted In Search of the Unknown, AKA B-1), and I'm currently GMing Die Vecna Die. Once they finish the first step, it wil be up to them if they follow into the Ravenloft part.
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Old 12-05-2011, 08:27 AM   #5
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

I have run:
  • Forgotten Realms - Into the Dragon's Lair
  • Forgotten Realms - Under Illefarn
  • The Ruins of Undermountain
  • Haunted Halls of Eveningstar
  • Ruins of Myth Drannor
  • Shadowdale

I'm running a Forgotten Realms campaign (using more FR AD&D books) with DF
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Old 12-05-2011, 08:59 AM   #6
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

In the 1990s I did a full conversion of T1-Village of Hommlet. Wrote up the entire module in GURPS terms even laid it out in Pagemaker. Did the characters in MakeChar. I still have the files around.

I did less detailed coversion of L1-Secret of Bone Hill. For this I can post the entire document for folks to use, it just has some notes and converted stats.

I used other D&D modules but I converted them on the fly using my stock NPCs/Monster roster.

I will dig around tonight and see what I can post.
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Old 12-05-2011, 11:35 AM   #7
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

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Originally Posted by Gef
I've run parts of the U series (starting with Sinister Secret of Saltmarsh) and A series (Against the Slave Lords) in GURPS, but not at Dungeon Fantasy level. In fact, I think 100 points may be too many for Saltmarsh, which is intended for 1st level DnD characters.
If you are running it as a hack-and-slash adventure, you are right. The trick is to balance it so that the PCs are constantly on edge...they are supposed to be exploring a haunted house, so I always tended to play that part of it up.

I tend to set the adventure in the 1890's along the coast of Wales...with the subsequent adventures being set on the east coast of Africa and then off the coast of Madagascar.
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Old 12-05-2011, 06:45 PM   #8
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

Still sorting through my notes but here is a map I did of Restenford for L1.

http://3.bp.blogspot.com/_mFjy4EWzmt...Restenford.jpg

Last edited by robertsconley; 12-05-2011 at 06:48 PM.
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Old 12-05-2011, 07:15 PM   #9
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

Rasputin started this ball rolling a while back:

White Plume MOuntain
http://forums.sjgames.com/showthread...plume+mountain

I did a 'by the percentages' conversion of 1e Tomb of Horrors
http://forums.sjgames.com/showthread.php?t=76221

I didnt get to do the monsters (Real Life keeps giving me fits) But there arent that many in there to begin with.

There are bound to be others done here, I just cant seem to track em all down.

Nymdok

p.s. Im of a mind to do a conversion of Castle Amber. That module was weird, but a heckuva lotta fun as I recall. If anyone has a GURPS conversion, Id love to hear about it.
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Old 12-05-2011, 09:14 PM   #10
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

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Originally Posted by Nymdok View Post
Rasputin started this ball rolling a while back:

White Plume MOuntain
http://forums.sjgames.com/showthread...plume+mountain
I ran White Plume Mountain? You're right! I did. I had only crunched the numbers for Tomb of Horrors.

Doh!
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