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Old 12-05-2011, 01:25 AM   #1
Gef
 
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

I've run parts of the U series (starting with Sinister Secret of Saltmarsh) and A series (Against the Slave Lords) in GURPS, but not at Dungeon Fantasy level. In fact, I think 100 points may be too many for Saltmarsh, which is intended for 1st level DnD characters. -GEF
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Old 12-05-2011, 02:42 AM   #2
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

I've GMed te Hackmaster Quest for the Unknown (a hackmaster adapted In Search of the Unknown, AKA B-1), and I'm currently GMing Die Vecna Die. Once they finish the first step, it wil be up to them if they follow into the Ravenloft part.
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Old 12-05-2011, 08:27 AM   #3
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

I have run:
  • Forgotten Realms - Into the Dragon's Lair
  • Forgotten Realms - Under Illefarn
  • The Ruins of Undermountain
  • Haunted Halls of Eveningstar
  • Ruins of Myth Drannor
  • Shadowdale

I'm running a Forgotten Realms campaign (using more FR AD&D books) with DF
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Old 12-05-2011, 11:35 AM   #4
Ed the Coastie
 
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

Quote:
Originally Posted by Gef
I've run parts of the U series (starting with Sinister Secret of Saltmarsh) and A series (Against the Slave Lords) in GURPS, but not at Dungeon Fantasy level. In fact, I think 100 points may be too many for Saltmarsh, which is intended for 1st level DnD characters.
If you are running it as a hack-and-slash adventure, you are right. The trick is to balance it so that the PCs are constantly on edge...they are supposed to be exploring a haunted house, so I always tended to play that part of it up.

I tend to set the adventure in the 1890's along the coast of Wales...with the subsequent adventures being set on the east coast of Africa and then off the coast of Madagascar.
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Old 12-05-2011, 06:45 PM   #5
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

Still sorting through my notes but here is a map I did of Restenford for L1.

http://3.bp.blogspot.com/_mFjy4EWzmt...Restenford.jpg

Last edited by robertsconley; 12-05-2011 at 06:48 PM.
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Old 12-06-2011, 07:47 PM   #6
Gef
 
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Default Re: What conversions of "classic" AD&D modules to Dungeon Fantasy have you done?

Quote:
Originally Posted by Ed the Coastie View Post
I tend to set the adventure in the 1890's along the coast of Wales...with the subsequent adventures being set on the east coast of Africa and then off the coast of Madagascar.
Neat idea. I think it would play even better, come to think of it, without lizard men. Might be a suspenseful but realistic game, might be a non-supernatural set-up for Horror, or Cosmic Horror.

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