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#24 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Warp is weird in that it doesn't normally require a maneuver in the first place but allows Concentrate to eliminate the penalty, in this case there's no roll at all unless you have to to pick a lock or something. Presumably these things balance out.
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| Tags |
| ghostly movement, powers, teleportation, warp |
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