Quote:
Originally Posted by munin
RPK puts Reduced Range on top of Range Limit (Psionic Powers, pp. 68, 70)
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AHA! Ta much, that sorts that one out. 5 yards is one level (-10%), 2 yards is two levels (-20%)... I'd allow 3 yards as "one and a half levels" I suppose (-15%) if I were really determined to get to that number exactly
Quote:
Originally Posted by Dustin
This might actually be simpler to build as Flight with an enhancement Doesn't Traverse Space (maybe +100%) and limitations to slow it down (-?%) and a harsh variant of Requires Surface from Powers p.50 (instead of every 5 seconds on any surface, make it every second and a surface you can stand on; I'd call it -60%).
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Flight doesn't take limitations to slow it down - cannonically you buy down your Flight Move at -2 per Move. There is a point where this turns totally pear-shaped, and if I had my druthers, 5th ed will patch that problem by making reduced Flight Move a limitation like you thought it was :)
Quote:
Originally Posted by Asta Kask
I agree, but I'd use Move or Walk on Air with Doesn't Traverse Space.
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Walk on Air has the problem of requiring an atmosphere, which Flight and teleportation do not.
Quote:
Originally Posted by Dustin
Even if you don't want to build it as Flight, might be a nice cost comparison to a Warp build.
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Definitely a good "Sanity check". I always feel a little dirty modifying something so fundamentally when there's another advantage that seems to be closer to the concept to start with :/
Quote:
Originally Posted by Kuroshima
You can get Teleport down to a free action, with max penalties. You still get your normal maneuver, including move if your maneuver allows it, so it counting as a step is probably a -5% nuisance effect, and counting as full move ought to be around double that.
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Oh, aha - THAT works.
OK, that's a lot of holes filled in with official or at least less-unofficial patches, AND a benchmark to compare to in order to confirm things aren't totally off-the-wall.
I'll make another post recalculating stuff!