Quote:
Originally Posted by Rocket Man
Agreed, but I'm not sure it's as big a deal as it might seem. The classic approach in GURPS is that "the color can be whatever you want; it's the game-mechanical effects that matter." In this case, I think the theory of what lies behind a mental problem would be "color"; its effects within the game would be what determined the build and the point value.
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There's still a target audience for a supplement that helps translat the colour of real-world phenomena into game terms. It may not be very big, but then again, it might.