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Old 11-28-2011, 04:08 PM   #7
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: [MH] [RPM] Witch Power Up?

Quote:
Originally Posted by lexington View Post
With a not so math savvy group you can get people interested in a free +1 to hit with their innate attacks for just 4 points.
Hah, I guess that's true. I've bundled skill-bonus power-ups like that before, but it was usually for convenience as part of an "easy-grab" package, not for obfuscation purposes.

Still, you're starting with a skill bonus as your base, which is my point exactly -- there's no need to invent a truly new advantage for this -- but it's fine to cobble together a fake one out of the true means for achieving the effect: higher skill.

Quote:
It's likely easier to placate the player by "inventing" a 16 point advantage (or 10 point, since the advantage can't go toward doing other things that skill can)
That would only apply to one skill, though. It sounds like he's hoping to affect all of the accumulation rolls. So since you'd have to bump Thaumatology as well, that'd be 16*10 = way too much for most players. :)

Here's how I'd probably approach that if you wanted a leveled advantage. A Talent for 10 skills would be 10 points/level. I'm hesitate to ever allow someone to just buy "Casting Talent," mind you, but since the skills are all IQ-based, it's no different than buying "IQ!" in most games. (In my games, "IQ!" costs 20/level, so it's less of an issue, mind you.) So let's use that as the base for a generic "+1 to casting rolls."

So that's Casting Talent (Accessibility, Only for offsetting fast accumulation penalties, -50%) [5/level]. Each level only reduces the penalty to reduce the five second accumulation time by one second per -1. By extension, this also applies to "Blocking" Spells, but nothing else. (For non-adepts, this doesn't change the -5 penalty to use adept times. Instead, each level removes -1 of the penalty to reduce accumulation time by one minute.) Call it "Fast Casting" and you've got an advantage.
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Tags
energy accumulation, monster hunters, ritual path magic, rpm, witch


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